![]() ![]() However, the Py4J implementation relies heavily on callbacks between Python and a JVM, which are sent over the network. Py4j comes close, and an earlier commit did provide a way to interact with Minecraft using this library. There are various Python 3 JVM interop projects available, though none of which seem to offer the ease-of-use of a full Python on JVM implementation as Jython does. Jython only supports Python 2 for now, and it seems it'll remain that way for a long while longer. Other interpreters will be cleaned out after some period of inactivity. This interpreter keeps running and can be used to set up global hooks. ![]() py files in a python-plugins directory runs these as "plugins" when starting up the plugin. pyload takes a local Python file (in the running directory or on the Desktop of the server) and executes it in the Jython interpreter.Īlternatively, remote-client.py can be used to set up a Python REPL that will send commands to the remote Jython interpreter over a websocket connection.Ī Telnet client can be used to connect to a telnet-based interface to the remote interpreter.Ī built-in Python module, mcapi.py, provides some predefined handy commands which can be imported in the remote interpreter. pyrestart restarts the Jython interpreter. (dot) at the beginning of the line can be used in case indentation with whitespace needs to be provided (the Minecraft server removes whitespace so this is provided as a workaround). py runs a line of Python code on a Jython interpreter (each player gets their own interpreter instance). With the Jython based system, you have the ability to interact with a Jython interpreter through a telnet server, websocket server, and through chat commands ( /py, /pyload and /pyrestart). This has the benefit that the complete Python interpreter system runs inside of the JVM, but comes with the drawback that it only supports Python 2. ![]() You can watch a Youtube video showing off some of the possibilities (also a bit outdated by now but gets the idea across). More background information on how this project came to be can be found on this blog post (a bit outdated at the moment). Contrary to other approaches, this project aims to expose the whole Bukkit API to Python, instead of only providing a few commands by hardcoding or wrapping these in a Spigot plugin. Minecraft-python is a Spigot plugin providing the ability to control Minecraft using Python. ![]()
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